COURSE OVERVIEW

• Introduction to AutoCAD 2019
• Starting AutoCAD
• Understanding How Tools are Organized
• Switching Workspaces
• Adjusting Workspace Settings
• Using the Application Menu
• Using the Quick Access Toolbar
• Using the InfoCenter Toolbar
• Understanding Ribbon Fundamentals
• Controlling the Display of the Ribbon
• Changing the Location of the Ribbon
• Working with Sticky Panels
• Introducing the Drawing Aid Tools
• Introducing the Drawing Grid
• Changing Screen Colors
• Working with User Profiles
• Controlling the Application Status Bar
• Working Within the Drawing Window
• Working with Multiple
• Drawings
• Understanding Model and Layout Tabs
• Understanding the Command Line
• Understanding Dialog Box
• Fundamentals
• Understanding Palette Fundamentals
• Understanding Toolbar Fundamentals
• Starting a New Drawing – Template Files
• Setting the Default Template
• Starting a New Drawing Using the Startup Wizard
• Saving Drawings – SAVE and QSAVE
• Saving Drawings – QSAVE and SAVEAS
• Saving Drawings – Autosave Options
• Saving Drawings – Backup Files
• Saving Drawings – Release Version and Other Options
• Opening Drawings – Partial Open and Read-Only
• Using the Mouse – Fundamentals
• Understanding Interface Components – In-Canvas
• Viewport Controls
• Understanding Interface Components – Navigation Bar
• Understanding Interface Components – UCS Icon
• Understanding Interface Components – ViewCube
• Understanding Interface Components – SteeringWheels
• Understanding Interface Components – Pull-Down Menus
• Understanding Interface Components – 3D Mouse

Drawing  Basics
• Drawing Lines – Command Line
• Drawing Lines – Dynamic Input
• Drawing Lines – Right-Click Menu
• Repeating the Last Command
• Understanding Command Options
• Drawing Rectangles
• Drawing Rectangles – Area
• Drawing Rectangles – Dimensions
• Drawing Rectangles – Rotation
• Drawing Rectangles – Fillets
• Drawing Rectangles – Chamfers
• Drawing Rectangles – Width
• Drawing Rectangles – Reset/ Default Options
• Using the Undo and Redo Commands
• Drawing Circles – Radius and Diameter
• Drawing Circles – 2P and 3P
• Drawing Circles – TTR and TTT
• Drawing Circles – Defaults
• Drawing Arcs – 3-Point Concepts
• Drawing Arcs – 3-Point Options
• Understanding Coordinate Systems – Concepts
• Understanding Coordinate Systems – Absolute
• Understanding Coordinate Systems – Relative
• Understanding Coordinate Systems – Units
• Erasing Objects – Picking
• Selecting Objects – Window and Crossing
• Selecting Objects – Window
• Polygon and Crossing Polygon
• Selecting Objects – Fence and Last
• Selecting Objects – Undo and Previous
• Selecting Objects – Box
• Selecting Objects – Implied Selection
• Selecting Objects – Select Similar
• Selecting Objects – Add Selected
• Hiding and Isolating Objects
• Selecting Objects – Restoring Objects with OOPS
• Selecting Objects – Deselecting Objects
• Selecting All Objects
• Controlling Selection Settings
• Using Selection Cycling

Drafting Settings
• Using the Status Bar – Grid
• Using the Status Bar – Snap
• Using the Status Bar – Ortho
• Using Grid, Snap and Ortho in Combination
• Using Direct Distance Entry and Dynamic Input
• Understanding Absolute Angle Measurements
• Using Polar Tracking with Absolute Angles
• Understanding Relative Angle Measurements
• Using Polar Tracking with Relative Angles
• Using Polar Tracking – Incremental Angles vs Additional Angles
• Using Polar Tracking and Polar Snaps
• Understanding Object Snap Concepts
• Understanding Running Object Snaps
• Understanding Parallel Object Snap
• Understanding Extension Object Snap
• Using Object Snap Overrides
• Using Object Snap Tracking – One Point – Orthogonally
• Using Object Snap Tracking – Two Points – Orthogonally
• Using Object Snap Tracking – One Point – All Polar Angles
• Using Object Snap Tracking – Two Points – All Polar Angles
• Using Object Snap Overrides – Temporary Track Point
• Using Object Snap Overrides – Mid Between 2 Points
• Using Options – Object Snap System Variables

Display Control
• Zooming Using the Wheel Mouse
• Adjusting Zoom Settings – ZOOMFACTOR
• Adjusting Zoom Settings – MBUTTONPAN
• Adjusting Zoom Settings – VIEWRES
• Adjusting Zoom Settings – VTOPTIONS
• Using Real-Time Pan and Zoom
• Zooming Using the Ribbon Panel
• Panning Using the Ribbon Panel
• Zooming and Panning Using the Navigation Bar
• Using the View Back and View Forward Tools
• Using the SteeringWheel
• Creating Tiled Viewports
• Naming Tiled Viewports Using View Manager –
• Restoring Named Views
• Using View Manager -Editing and Updating Named Views
• Using View Manager – Creating Named Views
• Managing Layers
• Introducing Layer Concepts
• Establishing the Current Layer
• Understanding Layer States – On/Off
• Understanding Layer States – Thaw/Freeze
• Understanding Layer States – Unlock/Lock
• Understanding Layer States – Lock Layer Fade
• Controlling Layer States – Color
• Introducing the Layer Property Manager Palette
• Using the Layer Property
• Manager – Columns
• Controlling Layer States – Linetype
• Controlling Layer States – Transparency
• Controlling Layer States – Plot/No Plot
• Controlling Layer States – VP Freeze
• Controlling Layer States – New VP Freeze
• Controlling Layer States – Freezing Layers in All But the Current Viewport
• Controlling Layer States – VP Color, VP Linetype, VP Lineweight, and VP Transparency
• Creating a New Layer Deleting a Layer
• Adding a Layer Description Using Layer Filters
• Creating New Layer Filters
• Working with Layer States
• Making an Objects Layer Current

Managing Layers
• Matching Layers
• Restoring the Previous Layer State
• Isolating Layers
• Unisolating layers
• Freezing Layers
• Turning Layers Off
• Turning All Layers On
• Thawing All Layers
• Locking a Layer
• Unlocking a Layer
• Changing an Object to the Current Layer
• Copying Objects to a New Layer
• Viewing Individual Layers
• Freezing Layers in All
• Viewports Except the Current Viewport Merging Layers
• Deleting a Layer and Its Contents
• Object Properties
• Understanding ByLayer and Object Property Concepts
• Setting the Color ByLayer
• Setting the Linetype ByLayer
• Setting the Lineweight ByLayer
• Setting the Transparency ByLayer
• Controlling the Object Color
• Controlling the Object Linetype
• Controlling the Object Lineweight
• Controlling the Object Transparency
• Understanding Object Property Creation and Control
• Modifying Properties Using the Property Panel and Layer Panel
• Modifying Properties Using the Quick Property Panel
• Controlling the Quick Property Panel Display Properties
• Modifying Properties Using the Properties Palette
• Setting Object Properties to ByLayer

Utility and Inquiry Tools
• Introducing the Measure Tools
• Measuring Distance
• Measuring Radius
• Measuring Angles
• Measuring the Area of a Space
• Measuring the Area of an Object
• Performing Area Calculations
• Measuring Volume
• Using the Quick Calculator
• Applying Object Selection Filters
• Using Quick Select
• Listing Selected Objects
• Displaying the Coordinates of a Point

Complex Objects
• Understanding Polyline
• Property Concepts
• Drawing Polylines – Line Segments
• Drawing Polylines – Arc Segments
• Drawing Polylines – Width
• Drawing Polylines – Option Combinations
• Drawing Donuts
• Drawing Polygons – Inscribed
• Drawing Polygons – Circumscribed
• Drawing Polygons – Edge
• Editing Polylines – Close/Open
• Editing Polylines – Join Select
• Editing Polylines – Join Multiple
• Editing Polylines – Converting Lines into Polylines
• Editing Polylines – Fit/Spline/Decurve
• Editing Polylines – Edit Vertex Exploding Polylines
• Drawing Ellipses – Center
• Drawing Ellipse – Axis End
• Drawing Ellipse – Isocircles
• Drawing Ellipse Arcs
• Drawing Points
• Understanding Point Styles
• Drawing Splines
• Editing Splines
• Drawing Construction Lines
• Drawing Rays
• Creating Regions
• Creating Boundaries
• Creating Revision Clouds
• Creating Wipeouts

Annotation Objects
• Understanding Annotation
• Object Concepts
• Understanding Annotation Scaling
• Creating Single-Line Text
• Controlling Single-Line Text
• Justification
• Creating Text Styles
• Modifying Text Styles
• Creating Multiline Text
• Controlling Multiline Text
• Justification
• Editing Text Objects
• Editing Text Objects Using the Properties Palette
• Performing a Spell Check
• Finding and Replacing Text
• Creating Tables
• Controlling Table Appearance
• Using Table Styles
• Editing Text Within a Table
• Modifying Tables
• Linking Data in Tables
• Working with Fields
• Introducing Hatches and Gradient Fills
• Adding Hatch Objects
• Selecting the Hatch Pattern to Apply
• Selecting the Hatch Pattern Layer
• Setting the Hatch Color, Background Color, and Transparency
• Setting the Scale and Angle ofthe Hatch Pattern
• Controlling Hatch Pattern
• Island Detection
• Selecting and Retaining Hatch
• Boundary Objects
• Controlling Hatch Pattern Gap Tolerance
• Understanding Associative Hatch
• Understanding Annotative Hatch
• Controlling the Hatch Origin
• Creating Separate Hatches
• Matching the Properties of an Existing Hatch
• Controlling Hatch Pattern Draw Order
• Controlling Hatch Settings
• Modifying Existing Hatch Objects
• Adding Gradient Fills
• Adding Hatch Patterns and Gradient Fills Using the Tool Palette
• Introducing Multileaders
• Creating Multileaders
• Creating Multileaders – Changing the Order of Content Creation
• Selecting Multileader Options
• Adding a Multileader with Block Content
• Controlling the Multileader Style
• Adding and Removing Leaders
• Aligning Multileaders
• Collecting Multileaders
• Editing Multileaders

Modify Objects – Manipulation Commands
• Introducing the Manipulation Commands
• Using the Move Command
• Using the Move Command with Object Snap
• Using the Move Command
• with Object Snap Tracking – One Point
• Using the Move Command with Object Snap Tracking – Two Points
• Using the Copy Command
• Using the Copy Command with Object Snap
• Using the Copy Command with Object Snap Tracking
• Using the Copy Command with the Array Option
• Using the Mirror Command
• Controlling Text Display with the Mirror Command
• Controlling Hatch Display with the Mirror Command
• Creating a Rectangular Array
• Adjusting Rectangular Array
• Rows and Columns
• Changing the Properties of Rectangular Arrays
• Editing Array Source Objects
• Removing Items from the Array
• Changing the Angle of Rectangular Arrays
• Creating Associative and Non-Associative Arrays
• Creating a Polar Array
• Adjusting Polar Arrays
• Creating a Path Array
• Changing the Base Point of a Path Array
• Changing the Path of a Path Array
• Replacing Items within an Array
• Using the Rotate Command
• Using the Rotate Command
• with a Reference Angle
• Using the Off set Command
• Using the Align Command
• Using the Reverse Command
• Creating and Working with Groups
• Modifying Groups

Modify Objects – Alteration Commands
• Introducing Alteration Commands
• Breaking an Object At One Point
• Breaking an Object Between Two Points
• Breaking Objects – Application Example
• Using the Trim Command – Pick Selections
• Using the Trim Command – Fence Selection
• Using the Trim Command – Edge Extend Mode
• Using the Extend Command
• Using Extend and Trim Together
• Extending and Trimming
• Together – An Application Example
• Using the Fillet Command – Fillet Radius
• Using the Fillet Command – Multiple and Polylines
• Using the Chamfer Command -Distance and Angle
• Using the Chamfer Command – Multiple and Polylines
• Using the Blend Command
• Using the Stretch Command
• Using the Join Command
• Using the Lengthen Command
• Using the Explode Command
• Deleting Duplicate Objects
• Using the Scale Command
• Using the Scale Command – Scale Reference

Modify Objects – Grips
• Introducing Grip Concepts
• Understanding Grip Status
• Using Grips to Modify Lines
• Using Grips to Modify Arcs
• Using Grips to Modify Hatch Objects
• Using Grips to Modify Polylines
• Using Grips to Modify Splines
• Using Grips to Move Objects
• Using Grips to Mirror Objects
• Using Grips to Rotate Objects
• Using Grips to Scale Objects
• Using Grips to Stretch Objects
• Changing the Base Point While Grip Editing
• Copying Objects While Grip Editing
• Changing the Reference Angle While Grip Editing
• Using Grips – Application Example
• Using Grip Options – Changing Grip Settings
• Using Grip Options – Changing Selection Modes
• Dragging While Grip Editing
• Moving Objects Using Nudge

2D Parametric Drawings
• Overview of Parametric Drawings
• Displaying Geometric Constraints
• Applying Geometric Constraints
• Applying Geometric Constraints – Coincident
• Applying Geometric Constraints – Collinear
• Applying Geometric Constraints – Concentric
• Applying Geometric Constraints – Fix
• Applying Geometric Constraints – Parallel
• Applying Geometric Constraints – Perpendicular
• Applying Geometric Constraints – Horizontal
• Applying Geometric Constraints – Vertical
• Applying Geometric Constraints – Tangent
• Applying Geometric Constraints – Smooth
• Applying Geometric Constraints – Symmetric
• Applying Geometric Constraints – Equal
• Removing Individual Geometric Constraints
• Applying Auto Constrain
• Controlling Auto Constraint Settings
• Applying Geometric Constraints Using Inferred Constraints
• Applying Dimensional Constraints
• Applying Dimensional Constraints – Linear
• Applying Dimensional Constraints – Aligned
• Applying Dimensional Constraints – Horizontal
• Applying Dimensional Constraints – Vertical
• Applying Dimensional Constraints – Angular
• Applying Dimensional Constraints – Radius
• Applying Dimensional Constraints – Diameter
• Creating Dynamic or Annotational Dimensional Constraints
• Converting Dimensions into Dimensional Constraints
• Controlling Dimensional Constraint Settings
• Showing and Hiding Dimensional Constraints
• Controlling Other Dimensional Constraint Settings
• Avoiding Over-Constrained Geometry
• Understanding the Parameters Manager
• Using the Parameters Manager – Changing an Expression
• Using the Parameters Manager – Adding User Variables
• Using the Parameters Manager – Deleting Parameters
• Changing Dimensional Constraints Using Grip Editing

Dimensioning
• Introducing Dimensioning Concepts
• Understanding Associative Dimensions
• Creating Linear Dimensions – Horizontal and Vertical
• Creating Linear Aligned Dimensions
• Creating Linear Baseline Dimensions
• Creating Linear Continued Dimensions
• Creating Angular Dimensions
• Creating Angular Baseline Dimensions
• Creating Angular Continued Dimensions
• Dimensioning Circles and Arcs – Radius and Diameter Dimensions
• Dimensioning Circles and Arcs – Arc Length Dimensions
• Dimensioning Circles and Arcs – Jogged Dimensions
• Creating Ordinate Dimensions
• Adding and Modifying Dimension Text
• Changing the Location of Dimension Components
• Adjusting Spacing Between Dimensions
• Breaking Dimension and Extension Lines
• Jogging Dimension Lines
• Dimensioning Multiple Objects – Baseline Quick Dimensions
• Dimensioning Multiple Objects – Ordinate Quick Dimensions
• Controlling the Appearance of Dimensions – Dimension Styles
• Creating New Dimension Styles
• Applying a New Dimension Style
• Updating Dimension Styles
• Override Dimension Styles
• Using Properties

Interface Customization
• What are Tool Palettes?
• Controlling Tool Palette Display
• Using Palette Tools
• Creating Palettes
• Controlling Palette Tool Properties
• Creating Palette Tools – Hatch
• Creating Palette Tools – Blocks
• Creating Palette Tools – Objects and Flyouts
• Creating Palette Tools – DesignCenter
• Customizing the User Interface
• Customizing the Ribbon Tabs
• Customizing the Ribbon Panel
• Adding a Tab and Panel to Workspaces
• Customizing the Quick Properties Panel
• Customizing Rollover Tooltips
• Customizing Menu Search Tags
• Customizing the Quick Access Toolbar

Print and Plot Preparation
• Introducing Print and Plot Concepts
• Understanding Drawing Spaces- Model and Paper Space
• Choosing a Printer
• Placing a Title Block on a Layout
• Creating Layout Viewports
• Setting a Layout Viewport Scale
• Controlling Viewport Display
• Placing Annotations on a Layout
• Printing the Drawing
• Controlling Plot Options and Orientation
• Understanding Plot Style Tables

Blocks and Attributes
• Understanding Block Concepts
• Creating Blocks from Existing Objects
• Understanding Block Properties
• Changing Block Properties
• Using Blocks within a Drawing
• Using Multiple Blocks at Once
• Exploding Blocks into Objects
• Changing the Insertion/Reference Point
• Understanding Dynamic Blocks Concepts
• Understanding Dynamic Block Examples
• Creating Dynamic Blocks from Existing Blocks
• Creating Dynamic Blocks – Adding Parameters
• Creating Dynamic Blocks – Adding Constraints
• Editing Dynamic Blocks – Adding Additional Parameter
• Changing the Properties of Parameters
• Changing the Properties of Parameters – Lists
• Changing the Appearance of Dynamic Blocks
• Adding Constraints to Dynamic Blocks
• Controlling Dynamic Blocks Using Block Tables
• Adding Special Properties to Blocks
• Introducing Attributes
• Adding an Attribute to a Block
• Adding Additional Attributes to a Block
• Controlling the Visibility of Attributes
• Synchronizing Attribute Data
• Managing Attributes
• Extracting Attribute Data from a Drawing
• Dividing and Measuring Using Blocks

3D Basics
• Introducing 3D Concepts
• Introducing the 3D Workspace
• Introducing 3D Viewing Tools – The ViewCube
• Introducing 3D Viewing Tools – 3D Orbit
• Introducing 3D Viewing Tools – View Presets
• Introducing 3D Viewing Tools – SteeringWheels
• Using 3D Object Snap
• Understanding Visual Styles
• Understanding 3D Coordinate Systems
• Understanding Dynamic UCS
• Manipulating the User Coordinate System

Creating 3D Objects
• Creating a Solid Box
• Creating a Solid Cylinder
• Creating a Solid Cone
• Creating a Solid Sphere
• Creating a Solid Pyramid
• Creating a Solid Wedge
• Creating a Solid Torus
• Creating 3D Objects by
• Extruding 2D Objects
• Creating 3D Objects by Revolving 2D Objects
• Creating 3D Objects by Lofting 2D Objects
• Creating 3D Objects by Sweeping 2D Objects
• Creating 3D Objects Using Polysolid
• Creating 3D Objects Using Press/Pull
• Creating a 3D Mesh Box
• Creating a 3D Mesh Cone
• Creating a 3D Mesh Cylinder
• Creating a 3D Mesh Pyramid
• Creating a 3D Mesh Sphere
• Creating a 3D Mesh Wedge
• Creating a 3D Mesh Torus
• Creating a 3D Revolved Mesh
• Creating a 3D Edge Mesh
• Creating a 3D Ruled Mesh
• Creating a 3D Tabulated Mesh
• Controlling Mesh Primitive Options
• Creating a 3D Helix

Modifying 3D Mesh Objects
• Introduction to Mesh Editing
• Smoothing Objects – Converting Objects into
• Meshes
• Smoothing More
• Smoothing Less
• Refining a Mesh
• Adding a Crease
• Removing a Crease
• Controlling Mesh Tessellation Options
• Splitting a Mesh Face
• Extruding a Mesh Face
• Merging Mesh Faces
• Creating a Hole in a Mesh
• Closing a Hole in a Mesh
• Collapsing a Face or Edge
• Spinning a Triangle Face
• Converting a Mesh to a Solid
• Converting a Mesh to a Surface
• Deforming a Mesh

Working with Surface Objects
• Introduction to Surface Modeling
• Creating a Network Surface
• Creating a Lofted Surface
• Creating a Swept Surface
• Creating a Planar Surface
• Creating an Extruded Surface
• Creating a Revolved Surface
• Creating a Blend Surface
• Creating a Patch Surface
• Creating an Off set Surface
• Filleting a Surface
• Trimming a Surface
• Untrimming a Surface
• Extending a Surface
• Sculpting a Surface
• Converting a Surface into a NURBS Surface
• Editing Control Vertices on a NURBS Surface
• Displaying and Hiding Control Vertices on NURBS Surfaces
• Rebuilding Control Vertices Adding Control Vertices
• Removing Control Vertices
• Projecting Curves onto a Surface
• Performing Surface Continuity Analysis
• Performing Surface Curvature Analysis
• Performing Draft Analysis

Working with Point Clouds
• Introduction to Point Clouds
• Attaching a Point Cloud
• Controlling Point Cloud Density
• Creating Geometry Using Point Clouds

Modifying 3D Objects
• Using Gizmos
• Using Object Culling
• Mirroring Objects in 3D
• Moving Objects in 3D
• Aligning Objects in 3D
• Rotating Objects in 3D
• Creating a 3D Rectangular Array
• Creating a Stepped 3D
• Rectangular Array
• Creating a 3D Polar Array
• Creating a Stepped 3D Polar Array
• Creating a 3D Path Array
• Scaling Objects in 3D
• Editing Solid Primitives
• Editing 3D Sub-objects
• Creating Composite Solids – Boolean Operations
• Creating a Composite Solid Using Boolean Union
• Creating a Composite Solid Using Boolean Subtract
• Creating a Composite Solid Using Boolean Intersect
• Editing a Solid – Adding a Chamfer
• Editing a Solid – Adding a Fillet
• Chamfering Edges of a Solid
• Filleting Edges of a Solid
• Editing a Subobject within Composite Solids
• Editing Models Using Autodesk Inventor Fusion
• Extracting Edges from 3D Objects
• Editing Edges of a Solid – Imprinting onto a Solid
• Editing Edges of a Solid – Changing the Edge Color
• Editing Edges of a Solid – Copying Edges
• Editing Faces of a Solid – Extruding Faces
• Editing Faces of a Solid – Tapering Faces
• Editing Faces of a Solid – Moving Faces
• Editing Faces of a Solid – Copying Faces
• Editing Faces of a Solid – Off setting Faces
• Editing Faces of a Solid – Deleting Faces
• Editing Faces of a Solid – Rotating Faces
• Editing Faces of a Solid – Changing the Color
• Editing Entire Solids – Separating Solids
• Editing Entire Solids – Cleaning Solids
• Editing Entire Solids – Shelling Solids
• Editing Entire Solids – Checking Solids
• Checking Solids for Interference Slicing Solids
• Creating a Solid by Thickening a Surface
• Creating Curves by Off setting Edges
• Creating Sections – Section Planes
• Creating Sections – Adding Jogs to a Section Plane
• Creating Sections – Creating and Updating Cross Sections
• Creating Sections – Creating Elevations
• Creating Sections – Controlling Section Settings
• Creating a 2D Representation of a 3D Object
• Creating Orthographic Views with Solid View
• Adjusting Orthographic Views with Solid Drawing
• Adding 2D Profile Views with Solid Profile
• Creating Drawings from 3D Models
• Creating Drawing Views
• Creating Projected Views
• Editing Drawing Views
• Setting the Draft ing Standards for Drawing Views
• Updating Drawing Views

Creating Non-Printed Output
• Exporting to Pdf

COURSE FEES & TRAINING METHODOLOGY

Training Methodology-1: (At ECC Premises)

Note: ECC is closed because of the Pandemic in March 2020 and will remain closed till the Pandemic completely ends. So, the students are advised to prefer online training only.

a) The student is supposed to listen the day’s prescribed syllabus through our e-learning video lectures.
b) Then he is supposed to practice the same in the computer lab, with the help of e-tutors.
c) The lectures are made in such a way that the student will be able to do without any staff help.
d) Still, if the students gets any doubt, then the staff will assist him.

Course Fees: Rs.3000/-

Training Methodology-2: (Completely online)

a) The student is supposed to listen the day’s prescribed syllabus through our e-learning video lectures.
b) Then he is supposed to practice the same in the computer lab, with the help of e-tutors.
c) Software installation help will be given by our Systems support Engineer.
d) The lectures are made in such a way that the student will be able to do without any staff help.
e) Still, if the students gets any doubt, they are required to make a note of the same and email us in the doubts section in our online portal www.eccindia.org
f) Our instructors will answer your queries within 24 hours (or) will come online through skype and shall answer all the queries from all the students.

Course Fees: Rs.1000/-

CONTACT INFORMATION

Contact Ms. Naima on 98661-31068 between 11am-6pm for any queries (or) Email us at services@eccindia.org and mark a copy to training@eccindia.org

For any Queries on online training, please contact Mr. Sadiq between 9am-6pm on 97033-31068.